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Duration: The maximum age of the field after WaitTime.Uses the same format as the color tag from Display Properties. Color: The color of the displayed particle.When this is bigger than Duration + WaitTime the area effect cloud dissipates. For positive values larger than 0x00FFFFFF, the top byte is ignored. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red <<16 + Green<<8 + Blue. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects.The default value is "minecraft:empty", which gives it the "Uncraftable" name. A potion or tipped arrow getting its effects from this tag is named with the proper effect. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". This name differs from the status effect name. Potion: The name of the default potion effect.show_icon: 1 or 0 (true/false) - true if effect icon is shown.show_particles: 1 or 0 (true/false) - whether or not this effect produces particles.ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen.duration: The duration of the effect in ticks.amplifier: The amplifier of the effect, with level I having value 0.id: The resource location of the effect.
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Lingering potions can also be thrown out of dispensers like splash potions. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20 × 10 health. The effect may be applied consecutively if the player or mob remains in the cloud. For effects without duration such as healing or harming, the potency of the effect is 1⁄ 2 that of the corresponding potion. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect this decreases the radius by a 1⁄ 2 block immediately, reducing the cloud's lifespan by 5 seconds.įor effects with duration, the duration applied by the cloud is 1⁄ 4 that of the corresponding potion. The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. The cloud is made of the potion particles corresponding to the potion that was thrown. On impact they explode, creating a cloud. Lingering potions are thrown, like splash potions, by using them.