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Introtext=Welcome, that you replace with Newline$ all the places you want to have a lineshift. I'll show you straight up how your ini-file might be going to look like: CF 2.5 Developer has everything you need Clickteam Fusion 2. There are several tutorials on how to use the ini object scattered around. Try Free version now Purchase Full version The benefits of Clickteam Fusion 2.5 Developer. This isn't a tutorial, but I will try to explain everything needed in this article, however it might be easier for you to follow if you allready have a good understanding of how inifiles works. How should I organize my game's text?įirst off, I recommend you learn how to use the ini-object. They never need to see any code whatsoever. If all the text in your game is in an inifile, all you need to do if you want the entire game to be translated to another language, is to simply edit the file yourself, or hand it over to the person or company that will do the translation for you. Check out the chart below for the current list of export modules and visit their pages for more information on the included objects. Ini-files are great in that they are supported by all the Fusion runtimes and is easy to edit. Fusion 2.5 and Fusion 2.5 Developer can do so much more then simple windows executables. The method I am going to talk about in this article is, yeah, you probably figure it out by now allready (since I'm Popcorn I mean): ini-files. So, now when know how not to do it, why not figure out a cool way to have multiple languages in our game which is both effective and translation-friendly? I cant count the number of times I read a cool approach to something and then couldnt find the thread a month later. Just make sure you download any examples you think you might like because finding old threads is often a serious hassle. Another method could be to use active obects instead of strings, which kind of works, but makes your game consume more memory / space and doesn't allow for easy translation of the game. Learning clickteam fusion 2.5 User Tag List. Well, the easiest solution might be to create multiple versions of your game, or multiple identical frames just with a different language, but this is not very developer-friendly as it mean you'll have to change your code several places whenever you're doing a slight change in your game.
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However, creating a localization system yourself is actually quite easy.
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Fusion doesn't come with any localization tools, so you'll have to create your own system.